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ClanLib
2.3.7
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This is the complete list of members for CL_Pointd, including all inherited members.
| angle(const CL_Vec2< double > &vector) const | CL_Vec2< double > | |
| angle_relative(const CL_Vec2< double > &vector) const | CL_Vec2< double > | |
| calc_origin(CL_Origin origin, const CL_Sizex< double > &size) | CL_Vec2< double > | static |
| CL_Pointd() | CL_Pointd | inline |
| CL_Pointd(double x, double y) | CL_Pointd | inline |
| CL_Pointd(const CL_Pointx< double > &p) | CL_Pointd | inline |
| CL_Pointd(const CL_Vec2< double > &p) | CL_Pointd | inline |
| CL_Pointx() | CL_Pointx< double > | inline |
| CL_Pointx(doublex, doubley) | CL_Pointx< double > | inline |
| CL_Pointx(const CL_Pointx< double > &p) | CL_Pointx< double > | inline |
| CL_Pointx(const CL_Vec2< double > &p) | CL_Pointx< double > | inline |
| CL_Vec2() | CL_Vec2< double > | inline |
| CL_Vec2(const CL_Vec1< double > ©) | CL_Vec2< double > | inline |
| CL_Vec2(const CL_Vec3< double > ©) | CL_Vec2< double > | inline |
| CL_Vec2(const CL_Vec4< double > ©) | CL_Vec2< double > | inline |
| CL_Vec2(const double &p1, const double &p2=0) | CL_Vec2< double > | inline |
| CL_Vec2(const double *array_xy) | CL_Vec2< double > | inline |
| CL_Vec2(const CL_Pointx< int > &point) | CL_Vec2< double > | |
| CL_Vec2(const CL_Pointx< float > &point) | CL_Vec2< double > | |
| CL_Vec2(const CL_Pointx< double > &point) | CL_Vec2< double > | |
| CL_Vec2(const CL_Vec2< double > ©) | CL_Vec2< double > | inline |
| CL_Vec2(const CL_Vec2< float > ©) | CL_Vec2< double > | inline |
| CL_Vec2(const CL_Vec2< int > ©) | CL_Vec2< double > | inline |
| datatype typedef | CL_Vec2< double > | |
| distance(const CL_Vec2< double > &vector) const | CL_Vec2< double > | |
| dot(const CL_Vec2< double > &vector_1, const CL_Vec2< double > &vector_2) | CL_Vec2< double > | inlinestatic |
| dot(const CL_Vec2< double > &vector) const | CL_Vec2< double > | inline |
| g | CL_Vec2< double > | |
| length() const | CL_Vec2< double > | |
| normalize(const CL_Vec2< double > &vector) | CL_Vec2< double > | static |
| normalize() | CL_Vec2< double > | |
| operator double *() | CL_Vec2< double > | inline |
| operator double *const() const | CL_Vec2< double > | inline |
| operator!=(const CL_Vec2< double > &vector) const | CL_Vec2< double > | inline |
| operator*(const CL_Vec2< double > &vector) const | CL_Vec2< double > | inline |
| operator*(doublevalue) const | CL_Vec2< double > | inline |
| operator*=(const CL_Vec2< double > &vector) | CL_Vec2< double > | inline |
| operator*=(doublevalue) | CL_Vec2< double > | inline |
| operator+(const CL_Vec2< double > &vector) const | CL_Vec2< double > | inline |
| operator+(doublevalue) const | CL_Vec2< double > | inline |
| operator+=(const CL_Vec2< double > &vector) | CL_Vec2< double > | inline |
| operator+=(doublevalue) | CL_Vec2< double > | inline |
| operator-(const CL_Vec2< double > &vector) const | CL_Vec2< double > | inline |
| operator-(doublevalue) const | CL_Vec2< double > | inline |
| operator-() const | CL_Vec2< double > | inline |
| operator-=(const CL_Vec2< double > &vector) | CL_Vec2< double > | inline |
| operator-=(doublevalue) | CL_Vec2< double > | inline |
| operator/(const CL_Vec2< double > &vector) const | CL_Vec2< double > | inline |
| operator/(doublevalue) const | CL_Vec2< double > | inline |
| operator/=(const CL_Vec2< double > &vector) | CL_Vec2< double > | inline |
| operator/=(doublevalue) | CL_Vec2< double > | inline |
| operator=(const CL_Vec2< double > &vector) | CL_Vec2< double > | inline |
| operator==(const CL_Vec2< double > &vector) const | CL_Vec2< double > | inline |
| operator[](unsigned int i) const | CL_Vec2< double > | inline |
| operator[](unsigned int i) | CL_Vec2< double > | inline |
| r | CL_Vec2< double > | |
| rotate(const CL_Vec2< double > &vector, const CL_Vec2< double > &hotspot, const CL_Angle &angle) | CL_Vec2< double > | static |
| rotate(const CL_Vec2< double > &hotspot, const CL_Angle &angle) | CL_Vec2< double > | |
| round(const CL_Vec2< double > &vector) | CL_Vec2< double > | static |
| round() | CL_Vec2< double > | |
| round_value(float value) const | CL_Vec2< double > | |
| s | CL_Vec2< double > | |
| t | CL_Vec2< double > | |
| x | CL_Vec2< double > | |
| y | CL_Vec2< double > |
1.8.4