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ClanLib
2.3.7
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#include <client.h>

Public Member Functions | |
| CL_NetGameClient () | |
| ~CL_NetGameClient () | |
| void | connect (const CL_String &server, const CL_String &port) |
| Connect. More... | |
| void | disconnect () |
| Disconnect. More... | |
| void | process_events () |
| Process events. More... | |
| void | send_event (const CL_NetGameEvent &game_event) |
| Send event. More... | |
| CL_Signal_v0 & | sig_connected () |
| Sig connected. More... | |
| CL_Signal_v0 & | sig_disconnected () |
| Sig disconnected. More... | |
| CL_Signal_v1< const CL_NetGameEvent & > & | sig_event_received () |
| CL_NetGameClient::CL_NetGameClient | ( | ) |
| CL_NetGameClient::~CL_NetGameClient | ( | ) |
Connect.
| server | = String |
| port | = String |
| void CL_NetGameClient::disconnect | ( | ) |
Disconnect.
| void CL_NetGameClient::process_events | ( | ) |
Process events.
| void CL_NetGameClient::send_event | ( | const CL_NetGameEvent & | game_event) |
Send event.
| game_event | = Net Game Event |
| CL_Signal_v0& CL_NetGameClient::sig_connected | ( | ) |
Sig connected.
| CL_Signal_v0& CL_NetGameClient::sig_disconnected | ( | ) |
Sig disconnected.
| CL_Signal_v1<const CL_NetGameEvent &>& CL_NetGameClient::sig_event_received | ( | ) |
1.8.4