Several objects share a common style of representing vertices with optional per-vertex surface-normal and color. All vertices within an object have the same format, specified by the header key word.
All data for a vertex is grouped together (as opposed to e.g. giving coordinates for all vertices, then colors for all vertices, and so on).
The syntax is
(3-D floating-point vertex coordinates) or
(4-D floating-point vertex coordinates)
optionally followed by
(normalized 3-D surface-normal if present)
optionally followed by
(4-component floating-point color if present, each component in range 0..1. The a (alpha) component represents opacity: 0 transparent, 1 opaque.)
optionally followed by
(two or three texture-coordinate values).
Values are separated by white space, and line breaks are immaterial.
Letters in the object’s header key word must appear in a specific order; that’s the reverse of the order in which the data is given for each vertex. So a ‘CN4OFF’ object’s vertices contain first the 4-component space position, then the 3-component normal, finally the 4-component color. You can’t change the data order by changing the header key word; an ‘NCOFF’ is just not recognized.