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ClanLib
2.3.7
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4D vector More...
#include <size.h>
Public Types | |
| typedef Type | datatype |
Public Member Functions | |
| CL_Vec4 () | |
| CL_Vec4 (const CL_Vec1< Type > ©) | |
| CL_Vec4 (const CL_Vec2< Type > ©) | |
| CL_Vec4 (const CL_Vec3< Type > ©) | |
| CL_Vec4 (const Type &p1, const Type &p2=0, const Type &p3=0, const Type &p4=0) | |
| CL_Vec4 (const Type *array_xyzw) | |
Attributes | |
| *Type | length3 () const |
| Returns the length (magnitude) of this vector (not taking into account the w ordinate). More... | |
| *Type | length4 () const |
| Returns the length (magnitude) of this vector (taking into account the w ordinate). More... | |
| CL_Vec4< Type > & | normalize3 () |
| Normalizes this vector (not taking into account the w ordinate) More... | |
| CL_Vec4< Type > & | normalize4 () |
| Normalizes this vector (taking into account the w ordinate) More... | |
| Type | dot3 (const CL_Vec4< Type > &vector) const |
| Dot products this vector with an other vector (not taking into account the w ordinate). More... | |
| Type | dot4 (const CL_Vec4< Type > &vector) const |
| Dot products this vector with an other vector (taking into account the w ordinate). More... | |
| CL_Angle | angle3 (const CL_Vec4< Type > &vector) const |
| Calculate the angle between this vector and an other vector (not taking into account the w ordinate). More... | |
| Type | distance3 (const CL_Vec4< Type > &vector) const |
| Calculate the distance between this vector and an other vector (not taking into account the w ordinate). More... | |
| Type | distance4 (const CL_Vec4< Type > &vector) const |
| Calculate the distance between this vector and an other vector (taking into account the w ordinate). More... | |
| CL_Vec4< Type > & | cross3 (const CL_Vec4< Type > &vector) |
| Calculate the cross product between this vector and an other vector (not taking into account the w ordinate). More... | |
| CL_Vec4< Type > & | rotate3 (const CL_Angle &angle, const CL_Vec4< Type > &axis) |
| Rotate this vector around an axis. Same as glRotate[f|d](angle, a);. More... | |
| CL_Vec4< Type > & | round () |
| Rounds all components on this vector. More... | |
Operators | |
| const Type & | operator[] (unsigned int i) const |
| Type & | operator[] (unsigned int i) |
| operator Type * () | |
| operator Type *const () const | |
| void | operator+= (const CL_Vec4< Type > &vector) |
| += operator. More... | |
| void | operator+= (Type value) |
| += operator. More... | |
| CL_Vec4< Type > | operator+ (const CL_Vec4< Type > &vector) const |
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| CL_Vec4< Type > | operator+ (Type value) const |
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| void | operator-= (const CL_Vec4< Type > &vector) |
| -= operator. More... | |
| void | operator-= (Type value) |
| -= operator. More... | |
| CL_Vec4< Type > | operator- (const CL_Vec4< Type > &vector) const |
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| CL_Vec4< Type > | operator- (Type value) const |
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| void | operator*= (const CL_Vec4< Type > &vector) |
| *= operator. More... | |
| void | operator*= (Type value) |
| *= operator. More... | |
| CL_Vec4< Type > | operator* (const CL_Vec4< Type > &vector) const |
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| CL_Vec4< Type > | operator* (Type value) const |
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| void | operator/= (const CL_Vec4< Type > &vector) |
| /= operator. More... | |
| void | operator/= (Type value) |
| /= operator. More... | |
| CL_Vec4< Type > | operator/ (const CL_Vec4< Type > &vector) const |
| / operator. More... | |
| CL_Vec4< Type > | operator/ (Type value) const |
| / operator. More... | |
| CL_Vec4< Type > & | operator= (const CL_Vec4< Type > &vector) |
| = operator. More... | |
| bool | operator== (const CL_Vec4< Type > &vector) const |
| == operator. More... | |
| bool | operator!= (const CL_Vec4< Type > &vector) const |
| != operator. More... | |
Static Public Member Functions | |
| static CL_Vec4< Type > | cross3 (const CL_Vec4< Type > &vector1, const CL_Vec4< Type > &vector2) |
| Calculate the cross product between two vectors (not taking into account the w ordinate). More... | |
| static Type | dot3 (const CL_Vec4< Type > &vector1, const CL_Vec4< Type > &vector2) |
| Dot products between two vectors (not taking into account the w ordinate). More... | |
| static Type | dot4 (const CL_Vec4< Type > &vector1, const CL_Vec4< Type > &vector2) |
| Dot products between two vectors (taking into account the w ordinate). More... | |
| static CL_Vec4< Type > | normalize3 (const CL_Vec4< Type > &vector) |
| Normalizes a vector (not taking into account the w ordinate) More... | |
| static CL_Vec4< Type > | normalize4 (const CL_Vec4< Type > &vector) |
| Normalizes a vector (taking into account the w ordinate) More... | |
| static CL_Vec4< Type > | rotate3 (const CL_Vec4< Type > &vector, const CL_Angle &angle, const CL_Vec4< Type > &axis) |
| Rotate a vector around an axis. Same as glRotate[f|d](angle, a);. More... | |
| static CL_Vec4< Type > | round (const CL_Vec4< Type > &vector) |
| Rounds all components on a vector. More... | |
Public Attributes | |
| union { | |
| Type r | |
| Type s | |
| Type x | |
| }; | |
| union { | |
| Type g | |
| Type t | |
| Type y | |
| }; | |
| union { | |
| Type b | |
| Type u | |
| Type z | |
| }; | |
| union { | |
| Type a | |
| Type v | |
| Type w | |
| }; | |
4D vector
These vector templates are defined for:
char (CL_Vec4c), unsigned char (CL_Vec4uc), short (CL_Vec4s),
unsigned short (CL_Vec4us), int (CL_Vec4i), unsigned int (CL_Vec4ui), float (CL_Vec4f), double (CL_Vec4d)
References CL_Vec4< Type >::w, CL_Vec1< Type >::x, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
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Calculate the angle between this vector and an other vector (not taking into account the w ordinate).
| vector | = Second vector used to calculate angle. |
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Calculate the cross product between two vectors (not taking into account the w ordinate).
= The first vector = The second vector
Calculate the cross product between this vector and an other vector (not taking into account the w ordinate).
Operates in the native datatype
| vector | Second vector used to perform the calculation. |
Calculate the distance between this vector and an other vector (not taking into account the w ordinate).
| vector | = Second vector used to calculate distance. |
Calculate the distance between this vector and an other vector (taking into account the w ordinate).
| vector | = Second vector used to calculate distance. |
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Dot products between two vectors (not taking into account the w ordinate).
Operates in the native datatype
| vector1 | First vector used for the dot product. |
| vector2 | Second vector used for the dot product. |
References CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
Dot products this vector with an other vector (not taking into account the w ordinate).
Operates in the native datatype
| vector | Second vector used for the dot product. |
References CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
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inlinestatic |
Dot products between two vectors (taking into account the w ordinate).
Operates in the native datatype
| vector1 | First vector used for the dot product. |
| vector2 | Second vector used for the dot product. |
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
Dot products this vector with an other vector (taking into account the w ordinate).
Operates in the native datatype
| vector | Second vector used for the dot product. |
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
| * Type CL_Vec4< Type >::length3 | ( | ) | const |
Returns the length (magnitude) of this vector (not taking into account the w ordinate).
Operates in the native datatype
| * Type CL_Vec4< Type >::length4 | ( | ) | const |
Returns the length (magnitude) of this vector (taking into account the w ordinate).
Operates in the native datatype
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Normalizes a vector (not taking into account the w ordinate)
Operates in the native datatype
| vector | = The vector to use |
Normalizes this vector (not taking into account the w ordinate)
Operates in the native datatype
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Normalizes a vector (taking into account the w ordinate)
Operates in the native datatype
| vector | = The vector to use |
Normalizes this vector (taking into account the w ordinate)
Operates in the native datatype
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!= operator.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
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References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
*= operator.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
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*= operator.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
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References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
+= operator.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
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+= operator.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
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References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
-= operator.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
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-= operator.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
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/ operator.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
/ operator.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
/= operator.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
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/= operator.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
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= operator.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
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== operator.
References CL_Vec4< Type >::w, CL_Vec4< Type >::x, CL_Vec4< Type >::y, and CL_Vec4< Type >::z.
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Rotate a vector around an axis. Same as glRotate[f|d](angle, a);.
Not taking into account the w ordinate
The w ordinate is not modified
| vector | = The vector to use |
| angle | Angle to rotate |
| axis | Rotation axis. |
| CL_Vec4<Type>& CL_Vec4< Type >::rotate3 | ( | const CL_Angle & | angle, |
| const CL_Vec4< Type > & | axis | ||
| ) |
Rotate this vector around an axis. Same as glRotate[f|d](angle, a);.
Not taking into account the w ordinate
The w ordinate is not modified
| angle | Angle to rotate |
| axis | Rotation axis. |
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Rounds all components on a vector.
Includes the w ordinate
Uses Asymmetric Arithmetic Rounding
| vector | = The vector to use |
Rounds all components on this vector.
Includes the w ordinate
Uses Asymmetric Arithmetic Rounding
| union { ... } |
| union { ... } |
| union { ... } |
| union { ... } |
| Type CL_Vec4< Type >::a |
| Type CL_Vec4< Type >::b |
| Type CL_Vec4< Type >::g |
| Type CL_Vec4< Type >::r |
| Type CL_Vec4< Type >::s |
| Type CL_Vec4< Type >::t |
| Type CL_Vec4< Type >::u |
| Type CL_Vec4< Type >::v |
| Type CL_Vec4< Type >::w |
Referenced by CL_Vec4< Type >::CL_Vec4(), CL_Vec4< Type >::dot4(), CL_Vec4< Type >::operator!=(), CL_Vec4< Type >::operator*(), operator*(), CL_Vec4< Type >::operator*=(), CL_Vec4< Type >::operator+(), CL_Vec4< Type >::operator+=(), CL_Vec4< Type >::operator-(), CL_Vec4< Type >::operator-=(), CL_Vec4< Type >::operator/(), CL_Vec4< Type >::operator/=(), CL_Vec4< Type >::operator=(), CL_Vec4< Type >::operator==(), CL_ProgramObject::set_uniform4b(), CL_ProgramObject::set_uniform4f(), CL_ProgramObject::set_uniform4i(), and CL_ProgramObject::set_uniform4s().
| Type CL_Vec4< Type >::x |
Referenced by CL_Vec1< Type >::CL_Vec1(), CL_Vec2< int >::CL_Vec2(), CL_Vec3< int >::CL_Vec3(), CL_Vec4< Type >::CL_Vec4(), CL_Vec4< Type >::dot3(), CL_Vec4< Type >::dot4(), CL_Vec4< Type >::operator!=(), CL_Vec4< Type >::operator*(), operator*(), CL_Vec4< Type >::operator*=(), CL_Vec4< Type >::operator+(), CL_Vec4< Type >::operator+=(), CL_Vec4< Type >::operator-(), CL_Vec4< Type >::operator-=(), CL_Vec4< Type >::operator/(), CL_Vec4< Type >::operator/=(), CL_Vec4< Type >::operator=(), CL_Vec4< Type >::operator==(), CL_ProgramObject::set_uniform4b(), CL_ProgramObject::set_uniform4f(), CL_ProgramObject::set_uniform4i(), and CL_ProgramObject::set_uniform4s().
| Type CL_Vec4< Type >::y |
Referenced by CL_Vec2< int >::CL_Vec2(), CL_Vec3< int >::CL_Vec3(), CL_Vec4< Type >::CL_Vec4(), CL_Vec4< Type >::dot3(), CL_Vec4< Type >::dot4(), CL_Vec4< Type >::operator!=(), CL_Vec4< Type >::operator*(), operator*(), CL_Vec4< Type >::operator*=(), CL_Vec4< Type >::operator+(), CL_Vec4< Type >::operator+=(), CL_Vec4< Type >::operator-(), CL_Vec4< Type >::operator-=(), CL_Vec4< Type >::operator/(), CL_Vec4< Type >::operator/=(), CL_Vec4< Type >::operator=(), CL_Vec4< Type >::operator==(), CL_ProgramObject::set_uniform4b(), CL_ProgramObject::set_uniform4f(), CL_ProgramObject::set_uniform4i(), and CL_ProgramObject::set_uniform4s().
| Type CL_Vec4< Type >::z |
Referenced by CL_Vec3< int >::CL_Vec3(), CL_Vec4< Type >::CL_Vec4(), CL_Vec4< Type >::dot3(), CL_Vec4< Type >::dot4(), CL_Vec4< Type >::operator!=(), CL_Vec4< Type >::operator*(), operator*(), CL_Vec4< Type >::operator*=(), CL_Vec4< Type >::operator+(), CL_Vec4< Type >::operator+=(), CL_Vec4< Type >::operator-(), CL_Vec4< Type >::operator-=(), CL_Vec4< Type >::operator/(), CL_Vec4< Type >::operator/=(), CL_Vec4< Type >::operator=(), CL_Vec4< Type >::operator==(), CL_ProgramObject::set_uniform4b(), CL_ProgramObject::set_uniform4f(), CL_ProgramObject::set_uniform4i(), and CL_ProgramObject::set_uniform4s().
1.8.4