|
ClanLib
2.3.7
|
#include <server.h>

Public Member Functions | |
| CL_NetGameServer () | |
| ~CL_NetGameServer () | |
| void | process_events () |
| Process events. More... | |
| void | send_event (const CL_NetGameEvent &game_event) |
| Send event. More... | |
| CL_Signal_v1 < CL_NetGameConnection * > & | sig_client_connected () |
| CL_Signal_v1 < CL_NetGameConnection * > & | sig_client_disconnected () |
| CL_Signal_v2 < CL_NetGameConnection *, const CL_NetGameEvent & > & | sig_event_received () |
| void | start (const CL_String &port) |
| Start. More... | |
| void | start (const CL_String &address, const CL_String &port) |
| Start. More... | |
| void | stop () |
| Stop. More... | |
| CL_NetGameServer::CL_NetGameServer | ( | ) |
| CL_NetGameServer::~CL_NetGameServer | ( | ) |
| void CL_NetGameServer::process_events | ( | ) |
Process events.
| void CL_NetGameServer::send_event | ( | const CL_NetGameEvent & | game_event) |
Send event.
| game_event | = Net Game Event |
| CL_Signal_v1<CL_NetGameConnection *>& CL_NetGameServer::sig_client_connected | ( | ) |
| CL_Signal_v1<CL_NetGameConnection *>& CL_NetGameServer::sig_client_disconnected | ( | ) |
| CL_Signal_v2<CL_NetGameConnection *, const CL_NetGameEvent &>& CL_NetGameServer::sig_event_received | ( | ) |
| void CL_NetGameServer::start | ( | const CL_String & | port) |
Start.
| port | = String |
Start.
| address | = String |
| port | = String |
| void CL_NetGameServer::stop | ( | ) |
Stop.
1.8.4