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ClanLib
2.3.7
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Classes | |
| class | CL_GL1 |
| OpenGL utility class. More... | |
| class | CL_GL1Functions |
| CL_GL1Functions. More... | |
| class | CL_SetupGL1 |
| ClanGL1 initialization functions. More... | |
Macros | |
| #define | CL_GL1FUNC |
Typedefs | |
| typedef void( | CL_GL1ProcAddress )() |
| Extension procedure address typedef for OpenGL. More... | |
| #define cl1Accum CL_GL1::functions->accum |
| #define cl1ActiveTexture CL_GL1::functions->activeTexture |
| #define cl1AlphaFunc CL_GL1::functions->alphaFunc |
| #define cl1AreTexturesResident CL_GL1::functions->areTexturesResident |
| #define cl1ArrayElement CL_GL1::functions->arrayElement |
| #define cl1AttachShader CL_GL1::functions->attachShader |
| #define cl1Begin CL_GL1::functions->begin |
| #define cl1BeginQuery CL_GL1::functions->beginQuery |
| #define cl1BindAttribLocation CL_GL1::functions->bindAttribLocation |
| #define cl1BindBuffer CL_GL1::functions->bindBuffer |
| #define cl1BindFramebuffer CL_GL1::functions->bindFramebuffer |
| #define cl1BindRenderbuffer CL_GL1::functions->bindRenderbuffer |
| #define cl1BindTexture CL_GL1::functions->bindTexture |
| #define cl1Bitmap CL_GL1::functions->bitmap |
| #define cl1BlendColor CL_GL1::functions->blendColor |
| #define cl1BlendEquation CL_GL1::functions->blendEquation |
| #define cl1BlendFunc CL_GL1::functions->blendFunc |
| #define cl1BlendFuncSeparate CL_GL1::functions->blendFuncSeparate |
| #define cl1BlitFramebuffer CL_GL1::functions->blitFramebuffer |
| #define cl1BufferData CL_GL1::functions->bufferData |
| #define cl1BufferSubData CL_GL1::functions->bufferSubData |
| #define cl1CallList CL_GL1::functions->callList |
| #define cl1CallLists CL_GL1::functions->callLists |
| #define cl1CheckFramebufferStatus CL_GL1::functions->checkFramebufferStatus |
| #define cl1Clear CL_GL1::functions->clear |
| #define cl1ClearAccum CL_GL1::functions->clearAccum |
| #define cl1ClearColor CL_GL1::functions->clearColor |
| #define cl1ClearDepth CL_GL1::functions->clearDepth |
| #define cl1ClearIndex CL_GL1::functions->clearIndex |
| #define cl1ClearStencil CL_GL1::functions->clearStencil |
| #define cl1ClientActiveTexture CL_GL1::functions->clientActiveTexture |
| #define cl1ClipPlane CL_GL1::functions->clipPlane |
| #define cl1Color3b CL_GL1::functions->color3b |
| #define cl1Color3bv CL_GL1::functions->color3bv |
| #define cl1Color3d CL_GL1::functions->color3d |
| #define cl1Color3dv CL_GL1::functions->color3dv |
| #define cl1Color3f CL_GL1::functions->color3f |
| #define cl1Color3fv CL_GL1::functions->color3fv |
| #define cl1Color3i CL_GL1::functions->color3i |
| #define cl1Color3iv CL_GL1::functions->color3iv |
| #define cl1Color3s CL_GL1::functions->color3s |
| #define cl1Color3sv CL_GL1::functions->color3sv |
| #define cl1Color3ub CL_GL1::functions->color3ub |
| #define cl1Color3ubv CL_GL1::functions->color3ubv |
| #define cl1Color3ui CL_GL1::functions->color3ui |
| #define cl1Color3uiv CL_GL1::functions->color3uiv |
| #define cl1Color3us CL_GL1::functions->color3us |
| #define cl1Color3usv CL_GL1::functions->color3usv |
| #define cl1Color4b CL_GL1::functions->color4b |
| #define cl1Color4bv CL_GL1::functions->color4bv |
| #define cl1Color4d CL_GL1::functions->color4d |
| #define cl1Color4dv CL_GL1::functions->color4dv |
| #define cl1Color4f CL_GL1::functions->color4f |
| #define cl1Color4fv CL_GL1::functions->color4fv |
| #define cl1Color4i CL_GL1::functions->color4i |
| #define cl1Color4iv CL_GL1::functions->color4iv |
| #define cl1Color4s CL_GL1::functions->color4s |
| #define cl1Color4sv CL_GL1::functions->color4sv |
| #define cl1Color4ub CL_GL1::functions->color4ub |
| #define cl1Color4ubv CL_GL1::functions->color4ubv |
| #define cl1Color4ui CL_GL1::functions->color4ui |
| #define cl1Color4uiv CL_GL1::functions->color4uiv |
| #define cl1Color4us CL_GL1::functions->color4us |
| #define cl1Color4usv CL_GL1::functions->color4usv |
| #define cl1ColorMask CL_GL1::functions->colorMask |
| #define cl1ColorMaterial CL_GL1::functions->colorMaterial |
| #define cl1ColorPointer CL_GL1::functions->colorPointer |
| #define cl1ColorSubTable CL_GL1::functions->colorSubTable |
| #define cl1ColorTable CL_GL1::functions->colorTable |
| #define cl1ColorTableParameterfv CL_GL1::functions->colorTableParameterfv |
| #define cl1ColorTableParameteriv CL_GL1::functions->colorTableParameteriv |
| #define cl1CompileShader CL_GL1::functions->compileShader |
| #define cl1CompressedTexImage1D CL_GL1::functions->compressedTexImage1D |
| #define cl1CompressedTexImage2D CL_GL1::functions->compressedTexImage2D |
| #define cl1CompressedTexImage3D CL_GL1::functions->compressedTexImage3D |
| #define cl1CompressedTexSubImage1D CL_GL1::functions->compressedTexSubImage1D |
| #define cl1CompressedTexSubImage2D CL_GL1::functions->compressedTexSubImage2D |
| #define cl1CompressedTexSubImage3D CL_GL1::functions->compressedTexSubImage3D |
| #define cl1ConvolutionFilter1D CL_GL1::functions->convolutionFilter1D |
| #define cl1ConvolutionFilter2D CL_GL1::functions->convolutionFilter2D |
| #define cl1ConvolutionParameterf CL_GL1::functions->convolutionParameterf |
| #define cl1ConvolutionParameterfv CL_GL1::functions->convolutionParameterfv |
| #define cl1ConvolutionParameteri CL_GL1::functions->convolutionParameteri |
| #define cl1ConvolutionParameteriv CL_GL1::functions->convolutionParameteriv |
| #define cl1CopyColorSubTable CL_GL1::functions->copyColorSubTable |
| #define cl1CopyColorTable CL_GL1::functions->copyColorTable |
| #define cl1CopyConvolutionFilter1D CL_GL1::functions->copyConvolutionFilter1D |
| #define cl1CopyConvolutionFilter2D CL_GL1::functions->copyConvolutionFilter2D |
| #define cl1CopyPixels CL_GL1::functions->copyPixels |
| #define cl1CopyTexImage1D CL_GL1::functions->copyTexImage1D |
| #define cl1CopyTexImage2D CL_GL1::functions->copyTexImage2D |
| #define cl1CopyTexSubImage1D CL_GL1::functions->copyTexSubImage1D |
| #define cl1CopyTexSubImage2D CL_GL1::functions->copyTexSubImage2D |
| #define cl1CopyTexSubImage3D CL_GL1::functions->copyTexSubImage3D |
| #define cl1CreateProgram CL_GL1::functions->createProgram |
| #define cl1CreateShader CL_GL1::functions->createShader |
| #define cl1CullFace CL_GL1::functions->cullFace |
| #define cl1DeleteBuffers CL_GL1::functions->deleteBuffers |
| #define cl1DeleteFramebuffers CL_GL1::functions->deleteFramebuffers |
| #define cl1DeleteLists CL_GL1::functions->deleteLists |
| #define cl1DeleteProgram CL_GL1::functions->deleteProgram |
| #define cl1DeleteQueries CL_GL1::functions->deleteQueries |
| #define cl1DeleteRenderbuffers CL_GL1::functions->deleteRenderbuffers |
| #define cl1DeleteShader CL_GL1::functions->deleteShader |
| #define cl1DeleteTextures CL_GL1::functions->deleteTextures |
| #define cl1DepthFunc CL_GL1::functions->depthFunc |
| #define cl1DepthMask CL_GL1::functions->depthMask |
| #define cl1DepthRange CL_GL1::functions->depthRange |
| #define cl1DetachShader CL_GL1::functions->detachShader |
| #define cl1Disable CL_GL1::functions->disable |
| #define cl1DisableClientState CL_GL1::functions->disableClientState |
| #define cl1DisableVertexAttribArray CL_GL1::functions->disableVertexAttribArray |
| #define cl1DrawArrays CL_GL1::functions->drawArrays |
| #define cl1DrawBuffer CL_GL1::functions->drawBuffer |
| #define cl1DrawBuffers CL_GL1::functions->drawBuffers |
| #define cl1DrawElements CL_GL1::functions->drawElements |
| #define cl1DrawPixels CL_GL1::functions->drawPixels |
| #define cl1DrawRangeElements CL_GL1::functions->drawRangeElements |
| #define cl1EdgeFlag CL_GL1::functions->edgeFlag |
| #define cl1EdgeFlagPointer CL_GL1::functions->edgeFlagPointer |
| #define cl1EdgeFlagv CL_GL1::functions->edgeFlagv |
| #define cl1Enable CL_GL1::functions->enable |
| #define cl1EnableClientState CL_GL1::functions->enableClientState |
| #define cl1EnableVertexAttribArray CL_GL1::functions->enableVertexAttribArray |
| #define cl1End CL_GL1::functions->end |
| #define cl1EndList CL_GL1::functions->endList |
| #define cl1EndQuery CL_GL1::functions->endQuery |
| #define cl1EvalCoord1d CL_GL1::functions->evalCoord1d |
| #define cl1EvalCoord1dv CL_GL1::functions->evalCoord1dv |
| #define cl1EvalCoord1f CL_GL1::functions->evalCoord1f |
| #define cl1EvalCoord1fv CL_GL1::functions->evalCoord1fv |
| #define cl1EvalCoord2d CL_GL1::functions->evalCoord2d |
| #define cl1EvalCoord2dv CL_GL1::functions->evalCoord2dv |
| #define cl1EvalCoord2f CL_GL1::functions->evalCoord2f |
| #define cl1EvalCoord2fv CL_GL1::functions->evalCoord2fv |
| #define cl1EvalMesh1 CL_GL1::functions->evalMesh1 |
| #define cl1EvalMesh2 CL_GL1::functions->evalMesh2 |
| #define cl1EvalPoint1 CL_GL1::functions->evalPoint1 |
| #define cl1EvalPoint2 CL_GL1::functions->evalPoint2 |
| #define cl1FeedbackBuffer CL_GL1::functions->feedbackBuffer |
| #define cl1Finish CL_GL1::functions->finish |
| #define cl1Flush CL_GL1::functions->flush |
| #define cl1FogCoordd CL_GL1::functions->fogCoordd |
| #define cl1FogCoorddv CL_GL1::functions->fogCoorddv |
| #define cl1FogCoordf CL_GL1::functions->fogCoordf |
| #define cl1FogCoordfv CL_GL1::functions->fogCoordfv |
| #define cl1FogCoordPointer CL_GL1::functions->fogCoordPointer |
| #define cl1Fogf CL_GL1::functions->fogf |
| #define cl1Fogfv CL_GL1::functions->fogfv |
| #define cl1Fogi CL_GL1::functions->fogi |
| #define cl1Fogiv CL_GL1::functions->fogiv |
| #define cl1FramebufferRenderbuffer CL_GL1::functions->framebufferRenderbuffer |
| #define cl1FramebufferTexture1D CL_GL1::functions->framebufferTexture1D |
| #define cl1FramebufferTexture2D CL_GL1::functions->framebufferTexture2D |
| #define cl1FramebufferTexture3D CL_GL1::functions->framebufferTexture3D |
| #define cl1FrontFace CL_GL1::functions->frontFace |
| #define cl1Frustum CL_GL1::functions->frustum |
| #define cl1GenBuffers CL_GL1::functions->genBuffers |
| #define cl1GenerateMipmap CL_GL1::functions->generateMipmap |
| #define cl1GenFramebuffers CL_GL1::functions->genFramebuffers |
| #define cl1GenLists CL_GL1::functions->genLists |
| #define cl1GenQueries CL_GL1::functions->genQueries |
| #define cl1GenRenderbuffers CL_GL1::functions->genRenderbuffers |
| #define cl1GenTextures CL_GL1::functions->genTextures |
| #define cl1GetActiveAttrib CL_GL1::functions->getActiveAttrib |
| #define cl1GetActiveUniform CL_GL1::functions->getActiveUniform |
| #define cl1GetAttachedShaders CL_GL1::functions->getAttachedShaders |
| #define cl1GetAttribLocation CL_GL1::functions->getAttribLocation |
| #define cl1GetBooleanv CL_GL1::functions->getBooleanv |
| #define cl1GetBufferParameteriv CL_GL1::functions->getBufferParameteriv |
| #define cl1GetBufferPointerv CL_GL1::functions->getBufferPointerv |
| #define cl1GetBufferSubData CL_GL1::functions->getBufferSubData |
| #define cl1GetClipPlane CL_GL1::functions->getClipPlane |
| #define cl1GetColorTable CL_GL1::functions->getColorTable |
| #define cl1GetColorTableParameterfv CL_GL1::functions->getColorTableParameterfv |
| #define cl1GetColorTableParameteriv CL_GL1::functions->getColorTableParameteriv |
| #define cl1GetCompressedTexImage CL_GL1::functions->getCompressedTexImage |
| #define cl1GetConvolutionFilter CL_GL1::functions->getConvolutionFilter |
| #define cl1GetConvolutionParameterfv CL_GL1::functions->getConvolutionParameterfv |
| #define cl1GetConvolutionParameteriv CL_GL1::functions->getConvolutionParameteriv |
| #define cl1GetDoublev CL_GL1::functions->getDoublev |
| #define cl1GetError CL_GL1::functions->getError |
| #define cl1GetFloatv CL_GL1::functions->getFloatv |
| #define cl1GetFramebufferAttachmentParameteriv CL_GL1::functions->getFramebufferAttachmentParameteriv |
| #define cl1GetHandle CL_GL1::functions->getHandle |
| #define cl1GetHistogram CL_GL1::functions->getHistogram |
| #define cl1GetHistogramParameterfv CL_GL1::functions->getHistogramParameterfv |
| #define cl1GetHistogramParameteriv CL_GL1::functions->getHistogramParameteriv |
| #define cl1GetIntegerv CL_GL1::functions->getIntegerv |
| #define cl1GetLightfv CL_GL1::functions->getLightfv |
| #define cl1GetLightiv CL_GL1::functions->getLightiv |
| #define cl1GetMapdv CL_GL1::functions->getMapdv |
| #define cl1GetMapfv CL_GL1::functions->getMapfv |
| #define cl1GetMapiv CL_GL1::functions->getMapiv |
| #define cl1GetMaterialfv CL_GL1::functions->getMaterialfv |
| #define cl1GetMaterialiv CL_GL1::functions->getMaterialiv |
| #define cl1GetMinmax CL_GL1::functions->getMinmax |
| #define cl1GetMinmaxParameterfv CL_GL1::functions->getMinmaxParameterfv |
| #define cl1GetMinmaxParameteriv CL_GL1::functions->getMinmaxParameteriv |
| #define cl1GetPixelMapfv CL_GL1::functions->getPixelMapfv |
| #define cl1GetPixelMapuiv CL_GL1::functions->getPixelMapuiv |
| #define cl1GetPixelMapusv CL_GL1::functions->getPixelMapusv |
| #define cl1GetPointerv CL_GL1::functions->getPointerv |
| #define cl1GetPolygonStipple CL_GL1::functions->getPolygonStipple |
| #define cl1GetProgramfv CL_GL1::functions->getProgramfv |
| #define cl1GetProgramInfoLog CL_GL1::functions->getProgramInfoLog |
| #define cl1GetProgramiv CL_GL1::functions->getProgramiv |
| #define cl1GetQueryiv CL_GL1::functions->getQueryiv |
| #define cl1GetQueryObjectiv CL_GL1::functions->getQueryObjectiv |
| #define cl1GetQueryObjectuiv CL_GL1::functions->getQueryObjectuiv |
| #define cl1GetRenderbufferParameteriv CL_GL1::functions->getRenderbufferParameteriv |
| #define cl1GetSeparableFilter CL_GL1::functions->getSeparableFilter |
| #define cl1GetShaderfv CL_GL1::functions->getShaderfv |
| #define cl1GetShaderInfoLog CL_GL1::functions->getShaderInfoLog |
| #define cl1GetShaderiv CL_GL1::functions->getShaderiv |
| #define cl1GetShaderSource CL_GL1::functions->getShaderSource |
| #define cl1GetString CL_GL1::functions->getString |
| #define cl1GetTexEnvfv CL_GL1::functions->getTexEnvfv |
| #define cl1GetTexEnviv CL_GL1::functions->getTexEnviv |
| #define cl1GetTexGendv CL_GL1::functions->getTexGendv |
| #define cl1GetTexGenfv CL_GL1::functions->getTexGenfv |
| #define cl1GetTexGeniv CL_GL1::functions->getTexGeniv |
| #define cl1GetTexImage CL_GL1::functions->getTexImage |
| #define cl1GetTexLevelParameterfv CL_GL1::functions->getTexLevelParameterfv |
| #define cl1GetTexLevelParameteriv CL_GL1::functions->getTexLevelParameteriv |
| #define cl1GetTexParameterfv CL_GL1::functions->getTexParameterfv |
| #define cl1GetTexParameteriv CL_GL1::functions->getTexParameteriv |
| #define cl1GetUniformfv CL_GL1::functions->getUniformfv |
| #define cl1GetUniformiv CL_GL1::functions->getUniformiv |
| #define cl1GetUniformLocation CL_GL1::functions->getUniformLocation |
| #define cl1GetVertexAttribdv CL_GL1::functions->getVertexAttribdv |
| #define cl1GetVertexAttribfv CL_GL1::functions->getVertexAttribfv |
| #define cl1GetVertexAttribiv CL_GL1::functions->getVertexAttribiv |
| #define cl1GetVertexAttribPointerv CL_GL1::functions->getVertexAttribPointerv |
| #define cl1Hint CL_GL1::functions->hint |
| #define cl1Histogram CL_GL1::functions->histogram |
| #define cl1Indexd CL_GL1::functions->indexd |
| #define cl1Indexdv CL_GL1::functions->indexdv |
| #define cl1Indexf CL_GL1::functions->indexf |
| #define cl1Indexfv CL_GL1::functions->indexfv |
| #define cl1Indexi CL_GL1::functions->indexi |
| #define cl1Indexiv CL_GL1::functions->indexiv |
| #define cl1IndexMask CL_GL1::functions->indexMask |
| #define cl1IndexPointer CL_GL1::functions->indexPointer |
| #define cl1Indexs CL_GL1::functions->indexs |
| #define cl1Indexsv CL_GL1::functions->indexsv |
| #define cl1Indexub CL_GL1::functions->indexub |
| #define cl1Indexubv CL_GL1::functions->indexubv |
| #define cl1InitNames CL_GL1::functions->initNames |
| #define cl1InterleavedArrays CL_GL1::functions->interleavedArrays |
| #define cl1IsBuffer CL_GL1::functions->isBuffer |
| #define cl1IsEnabled CL_GL1::functions->isEnabled |
| #define cl1IsFramebuffer CL_GL1::functions->isFramebuffer |
| #define cl1IsList CL_GL1::functions->isList |
| #define cl1IsQuery CL_GL1::functions->isQuery |
| #define cl1IsRenderbuffer CL_GL1::functions->isRenderbuffer |
| #define cl1IsTexture CL_GL1::functions->isTexture |
| #define cl1Lightf CL_GL1::functions->lightf |
| #define cl1Lightfv CL_GL1::functions->lightfv |
| #define cl1Lighti CL_GL1::functions->lighti |
| #define cl1Lightiv CL_GL1::functions->lightiv |
| #define cl1LightModelf CL_GL1::functions->lightModelf |
| #define cl1LightModelfv CL_GL1::functions->lightModelfv |
| #define cl1LightModeli CL_GL1::functions->lightModeli |
| #define cl1LightModeliv CL_GL1::functions->lightModeliv |
| #define cl1LineStipple CL_GL1::functions->lineStipple |
| #define cl1LineWidth CL_GL1::functions->lineWidth |
| #define cl1LinkProgram CL_GL1::functions->linkProgram |
| #define cl1ListBase CL_GL1::functions->listBase |
| #define cl1LoadIdentity CL_GL1::functions->loadIdentity |
| #define cl1LoadMatrixd CL_GL1::functions->loadMatrixd |
| #define cl1LoadMatrixf CL_GL1::functions->loadMatrixf |
| #define cl1LoadName CL_GL1::functions->loadName |
| #define cl1LoadTransposeMatrixd CL_GL1::functions->glLoadTransposeMatrixd |
| #define cl1LoadTransposeMatrixf CL_GL1::functions->glLoadTransposeMatrixf |
| #define cl1LogicOp CL_GL1::functions->logicOp |
| #define cl1Map1d CL_GL1::functions->map1d |
| #define cl1Map1f CL_GL1::functions->map1f |
| #define cl1Map2d CL_GL1::functions->map2d |
| #define cl1Map2f CL_GL1::functions->map2f |
| #define cl1MapBuffer CL_GL1::functions->mapBuffer |
| #define cl1MapGrid1d CL_GL1::functions->mapGrid1d |
| #define cl1MapGrid1f CL_GL1::functions->mapGrid1f |
| #define cl1MapGrid2d CL_GL1::functions->mapGrid2d |
| #define cl1MapGrid2f CL_GL1::functions->mapGrid2f |
| #define cl1Materialf CL_GL1::functions->materialf |
| #define cl1Materialfv CL_GL1::functions->materialfv |
| #define cl1Materiali CL_GL1::functions->materiali |
| #define cl1Materialiv CL_GL1::functions->materialiv |
| #define cl1MatrixMode CL_GL1::functions->matrixMode |
| #define cl1Minmax CL_GL1::functions->minmax |
| #define cl1MultiDrawArrays CL_GL1::functions->multiDrawArrays |
| #define cl1MultiDrawElements CL_GL1::functions->multiDrawElementsEXT |
| #define cl1MultiTexCoord1d CL_GL1::functions->multiTexCoord1d |
| #define cl1MultiTexCoord1dv CL_GL1::functions->multiTexCoord1dv |
| #define cl1MultiTexCoord1f CL_GL1::functions->multiTexCoord1f |
| #define cl1MultiTexCoord1fv CL_GL1::functions->multiTexCoord1fv |
| #define cl1MultiTexCoord1i CL_GL1::functions->multiTexCoord1i |
| #define cl1MultiTexCoord1iv CL_GL1::functions->multiTexCoord1iv |
| #define cl1MultiTexCoord1s CL_GL1::functions->multiTexCoord1s |
| #define cl1MultiTexCoord1sv CL_GL1::functions->multiTexCoord1sv |
| #define cl1MultiTexCoord2d CL_GL1::functions->multiTexCoord2d |
| #define cl1MultiTexCoord2dv CL_GL1::functions->multiTexCoord2dv |
| #define cl1MultiTexCoord2f CL_GL1::functions->multiTexCoord2f |
| #define cl1MultiTexCoord2fv CL_GL1::functions->multiTexCoord2fv |
| #define cl1MultiTexCoord2i CL_GL1::functions->multiTexCoord2i |
| #define cl1MultiTexCoord2iv CL_GL1::functions->multiTexCoord2iv |
| #define cl1MultiTexCoord2s CL_GL1::functions->multiTexCoord2s |
| #define cl1MultiTexCoord2sv CL_GL1::functions->multiTexCoord2sv |
| #define cl1MultiTexCoord3d CL_GL1::functions->multiTexCoord3d |
| #define cl1MultiTexCoord3dv CL_GL1::functions->multiTexCoord3dv |
| #define cl1MultiTexCoord3f CL_GL1::functions->multiTexCoord3f |
| #define cl1MultiTexCoord3fv CL_GL1::functions->multiTexCoord3fv |
| #define cl1MultiTexCoord3i CL_GL1::functions->multiTexCoord3i |
| #define cl1MultiTexCoord3iv CL_GL1::functions->multiTexCoord3iv |
| #define cl1MultiTexCoord3s CL_GL1::functions->multiTexCoord3s |
| #define cl1MultiTexCoord3sv CL_GL1::functions->multiTexCoord3sv |
| #define cl1MultiTexCoord4d CL_GL1::functions->multiTexCoord4d |
| #define cl1MultiTexCoord4dv CL_GL1::functions->multiTexCoord4dv |
| #define cl1MultiTexCoord4f CL_GL1::functions->multiTexCoord4f |
| #define cl1MultiTexCoord4fv CL_GL1::functions->multiTexCoord4fv |
| #define cl1MultiTexCoord4i CL_GL1::functions->multiTexCoord4i |
| #define cl1MultiTexCoord4iv CL_GL1::functions->multiTexCoord4iv |
| #define cl1MultiTexCoord4s CL_GL1::functions->multiTexCoord4s |
| #define cl1MultiTexCoord4sv CL_GL1::functions->multiTexCoord4sv |
| #define cl1MultMatrixd CL_GL1::functions->multMatrixd |
| #define cl1MultMatrixf CL_GL1::functions->multMatrixf |
| #define cl1MultTransposeMatrixd CL_GL1::functions->glMultTransposeMatrixd |
| #define cl1MultTransposeMatrixf CL_GL1::functions->glMultTransposeMatrixf |
| #define cl1NewList CL_GL1::functions->newList |
| #define cl1Normal3b CL_GL1::functions->normal3b |
| #define cl1Normal3bv CL_GL1::functions->normal3bv |
| #define cl1Normal3d CL_GL1::functions->normal3d |
| #define cl1Normal3dv CL_GL1::functions->normal3dv |
| #define cl1Normal3f CL_GL1::functions->normal3f |
| #define cl1Normal3fv CL_GL1::functions->normal3fv |
| #define cl1Normal3i CL_GL1::functions->normal3i |
| #define cl1Normal3iv CL_GL1::functions->normal3iv |
| #define cl1Normal3s CL_GL1::functions->normal3s |
| #define cl1Normal3sv CL_GL1::functions->normal3sv |
| #define cl1NormalPointer CL_GL1::functions->normalPointer |
| #define cl1Ortho CL_GL1::functions->ortho |
| #define cl1PassThrough CL_GL1::functions->passThrough |
| #define cl1PixelMapfv CL_GL1::functions->pixelMapfv |
| #define cl1PixelMapuiv CL_GL1::functions->pixelMapuiv |
| #define cl1PixelMapusv CL_GL1::functions->pixelMapusv |
| #define cl1PixelStoref CL_GL1::functions->pixelStoref |
| #define cl1PixelStorei CL_GL1::functions->pixelStorei |
| #define cl1PixelTransferf CL_GL1::functions->pixelTransferf |
| #define cl1PixelTransferi CL_GL1::functions->pixelTransferi |
| #define cl1PixelZoom CL_GL1::functions->pixelZoom |
| #define cl1PointParameterf CL_GL1::functions->pointParameterf |
| #define cl1PointParameterfv CL_GL1::functions->pointParameterfv |
| #define cl1PointSize CL_GL1::functions->pointSize |
| #define cl1PolygonMode CL_GL1::functions->polygonMode |
| #define cl1PolygonOffset CL_GL1::functions->polygonOffset |
| #define cl1PolygonStipple CL_GL1::functions->polygonStipple |
| #define cl1PopAttrib CL_GL1::functions->popAttrib |
| #define cl1PopClientAttrib CL_GL1::functions->popClientAttrib |
| #define cl1PopMatrix CL_GL1::functions->popMatrix |
| #define cl1PopName CL_GL1::functions->popName |
| #define cl1PrioritizeTextures CL_GL1::functions->prioritizeTextures |
| #define cl1PushAttrib CL_GL1::functions->pushAttrib |
| #define cl1PushClientAttrib CL_GL1::functions->pushClientAttrib |
| #define cl1PushMatrix CL_GL1::functions->pushMatrix |
| #define cl1PushName CL_GL1::functions->pushName |
| #define cl1RasterPos2d CL_GL1::functions->rasterPos2d |
| #define cl1RasterPos2dv CL_GL1::functions->rasterPos2dv |
| #define cl1RasterPos2f CL_GL1::functions->rasterPos2f |
| #define cl1RasterPos2fv CL_GL1::functions->rasterPos2fv |
| #define cl1RasterPos2i CL_GL1::functions->rasterPos2i |
| #define cl1RasterPos2iv CL_GL1::functions->rasterPos2iv |
| #define cl1RasterPos2s CL_GL1::functions->rasterPos2s |
| #define cl1RasterPos2sv CL_GL1::functions->rasterPos2sv |
| #define cl1RasterPos3d CL_GL1::functions->rasterPos3d |
| #define cl1RasterPos3dv CL_GL1::functions->rasterPos3dv |
| #define cl1RasterPos3f CL_GL1::functions->rasterPos3f |
| #define cl1RasterPos3fv CL_GL1::functions->rasterPos3fv |
| #define cl1RasterPos3i CL_GL1::functions->rasterPos3i |
| #define cl1RasterPos3iv CL_GL1::functions->rasterPos3iv |
| #define cl1RasterPos3s CL_GL1::functions->rasterPos3s |
| #define cl1RasterPos3sv CL_GL1::functions->rasterPos3sv |
| #define cl1RasterPos4d CL_GL1::functions->rasterPos4d |
| #define cl1RasterPos4dv CL_GL1::functions->rasterPos4dv |
| #define cl1RasterPos4f CL_GL1::functions->rasterPos4f |
| #define cl1RasterPos4fv CL_GL1::functions->rasterPos4fv |
| #define cl1RasterPos4i CL_GL1::functions->rasterPos4i |
| #define cl1RasterPos4iv CL_GL1::functions->rasterPos4iv |
| #define cl1RasterPos4s CL_GL1::functions->rasterPos4s |
| #define cl1RasterPos4sv CL_GL1::functions->rasterPos4sv |
| #define cl1ReadBuffer CL_GL1::functions->readBuffer |
| #define cl1ReadPixels CL_GL1::functions->readPixels |
| #define cl1Rectd CL_GL1::functions->rectd |
| #define cl1Rectdv CL_GL1::functions->rectdv |
| #define cl1Rectf CL_GL1::functions->rectf |
| #define cl1Rectfv CL_GL1::functions->rectfv |
| #define cl1Recti CL_GL1::functions->recti |
| #define cl1Rectiv CL_GL1::functions->rectiv |
| #define cl1Rects CL_GL1::functions->rects |
| #define cl1Rectsv CL_GL1::functions->rectsv |
| #define cl1RenderbufferStorage CL_GL1::functions->renderbufferStorage |
| #define cl1RenderMode CL_GL1::functions->renderMode |
| #define cl1ResetHistogram CL_GL1::functions->resetHistogram |
| #define cl1ResetMinmax CL_GL1::functions->resetMinmax |
| #define cl1Rotated CL_GL1::functions->rotated |
| #define cl1Rotatef CL_GL1::functions->rotatef |
| #define cl1SampleCoverage CL_GL1::functions->sampleCoverage |
| #define cl1Scaled CL_GL1::functions->scaled |
| #define cl1Scalef CL_GL1::functions->scalef |
| #define cl1Scissor CL_GL1::functions->scissor |
| #define cl1SecondaryColor3b CL_GL1::functions->secondaryColor3b |
| #define cl1SecondaryColor3bv CL_GL1::functions->secondaryColor3bv |
| #define cl1SecondaryColor3d CL_GL1::functions->secondaryColor3d |
| #define cl1SecondaryColor3dv CL_GL1::functions->secondaryColor3dv |
| #define cl1SecondaryColor3f CL_GL1::functions->secondaryColor3f |
| #define cl1SecondaryColor3fv CL_GL1::functions->secondaryColor3fv |
| #define cl1SecondaryColor3i CL_GL1::functions->secondaryColor3i |
| #define cl1SecondaryColor3iv CL_GL1::functions->secondaryColor3iv |
| #define cl1SecondaryColor3s CL_GL1::functions->secondaryColor3s |
| #define cl1SecondaryColor3sv CL_GL1::functions->secondaryColor3sv |
| #define cl1SecondaryColor3ub CL_GL1::functions->secondaryColor3ub |
| #define cl1SecondaryColor3ubv CL_GL1::functions->secondaryColor3ubv |
| #define cl1SecondaryColor3ui CL_GL1::functions->secondaryColor3ui |
| #define cl1SecondaryColor3uiv CL_GL1::functions->secondaryColor3uiv |
| #define cl1SecondaryColor3us CL_GL1::functions->secondaryColor3us |
| #define cl1SecondaryColor3usv CL_GL1::functions->secondaryColor3usv |
| #define cl1SecondaryColorPointer CL_GL1::functions->secondaryColorPointer |
| #define cl1SelectBuffer CL_GL1::functions->selectBuffer |
| #define cl1SeparableFilter2D CL_GL1::functions->separableFilter2D |
| #define cl1ShadeModel CL_GL1::functions->shadeModel |
| #define cl1ShaderSource CL_GL1::functions->shaderSource |
| #define cl1StencilFunc CL_GL1::functions->stencilFunc |
| #define cl1StencilFuncSeparate CL_GL1::functions->stencilFuncSeparate |
| #define cl1StencilMask CL_GL1::functions->stencilMask |
| #define cl1StencilMaskSeparate CL_GL1::functions->stencilMaskSeparate |
| #define cl1StencilOp CL_GL1::functions->stencilOp |
| #define cl1StencilOpSeparate CL_GL1::functions->stencilOpSeparate |
| #define cl1TexCoord1d CL_GL1::functions->texCoord1d |
| #define cl1TexCoord1dv CL_GL1::functions->texCoord1dv |
| #define cl1TexCoord1f CL_GL1::functions->texCoord1f |
| #define cl1TexCoord1fv CL_GL1::functions->texCoord1fv |
| #define cl1TexCoord1i CL_GL1::functions->texCoord1i |
| #define cl1TexCoord1iv CL_GL1::functions->texCoord1iv |
| #define cl1TexCoord1s CL_GL1::functions->texCoord1s |
| #define cl1TexCoord1sv CL_GL1::functions->texCoord1sv |
| #define cl1TexCoord2d CL_GL1::functions->texCoord2d |
| #define cl1TexCoord2dv CL_GL1::functions->texCoord2dv |
| #define cl1TexCoord2f CL_GL1::functions->texCoord2f |
| #define cl1TexCoord2fv CL_GL1::functions->texCoord2fv |
| #define cl1TexCoord2i CL_GL1::functions->texCoord2i |
| #define cl1TexCoord2iv CL_GL1::functions->texCoord2iv |
| #define cl1TexCoord2s CL_GL1::functions->texCoord2s |
| #define cl1TexCoord2sv CL_GL1::functions->texCoord2sv |
| #define cl1TexCoord3d CL_GL1::functions->texCoord3d |
| #define cl1TexCoord3dv CL_GL1::functions->texCoord3dv |
| #define cl1TexCoord3f CL_GL1::functions->texCoord3f |
| #define cl1TexCoord3fv CL_GL1::functions->texCoord3fv |
| #define cl1TexCoord3i CL_GL1::functions->texCoord3i |
| #define cl1TexCoord3iv CL_GL1::functions->texCoord3iv |
| #define cl1TexCoord3s CL_GL1::functions->texCoord3s |
| #define cl1TexCoord3sv CL_GL1::functions->texCoord3sv |
| #define cl1TexCoord4d CL_GL1::functions->texCoord4d |
| #define cl1TexCoord4dv CL_GL1::functions->texCoord4dv |
| #define cl1TexCoord4f CL_GL1::functions->texCoord4f |
| #define cl1TexCoord4fv CL_GL1::functions->texCoord4fv |
| #define cl1TexCoord4i CL_GL1::functions->texCoord4i |
| #define cl1TexCoord4iv CL_GL1::functions->texCoord4iv |
| #define cl1TexCoord4s CL_GL1::functions->texCoord4s |
| #define cl1TexCoord4sv CL_GL1::functions->texCoord4sv |
| #define cl1TexCoordPointer CL_GL1::functions->texCoordPointer |
| #define cl1TexEnvf CL_GL1::functions->texEnvf |
| #define cl1TexEnvfv CL_GL1::functions->texEnvfv |
| #define cl1TexEnvi CL_GL1::functions->texEnvi |
| #define cl1TexEnviv CL_GL1::functions->texEnviv |
| #define cl1TexGend CL_GL1::functions->texGend |
| #define cl1TexGendv CL_GL1::functions->texGendv |
| #define cl1TexGenf CL_GL1::functions->texGenf |
| #define cl1TexGenfv CL_GL1::functions->texGenfv |
| #define cl1TexGeni CL_GL1::functions->texGeni |
| #define cl1TexGeniv CL_GL1::functions->texGeniv |
| #define cl1TexImage1D CL_GL1::functions->texImage1D |
| #define cl1TexImage2D CL_GL1::functions->texImage2D |
| #define cl1TexImage3D CL_GL1::functions->texImage3D |
| #define cl1TexParameterf CL_GL1::functions->texParameterf |
| #define cl1TexParameterfv CL_GL1::functions->texParameterfv |
| #define cl1TexParameteri CL_GL1::functions->texParameteri |
| #define cl1TexParameteriv CL_GL1::functions->texParameteriv |
| #define cl1TexSubImage1D CL_GL1::functions->texSubImage1D |
| #define cl1TexSubImage2D CL_GL1::functions->texSubImage2D |
| #define cl1TexSubImage3D CL_GL1::functions->texSubImage3D |
| #define cl1Translated CL_GL1::functions->translated |
| #define cl1Translatef CL_GL1::functions->translatef |
| #define cl1Uniform1f CL_GL1::functions->uniform1f |
| #define cl1Uniform1fv CL_GL1::functions->uniform1fv |
| #define cl1Uniform1i CL_GL1::functions->uniform1i |
| #define cl1Uniform1iv CL_GL1::functions->uniform1iv |
| #define cl1Uniform2f CL_GL1::functions->uniform2f |
| #define cl1Uniform2fv CL_GL1::functions->uniform2fv |
| #define cl1Uniform2i CL_GL1::functions->uniform2i |
| #define cl1Uniform2iv CL_GL1::functions->uniform2iv |
| #define cl1Uniform3f CL_GL1::functions->uniform3f |
| #define cl1Uniform3fv CL_GL1::functions->uniform3fv |
| #define cl1Uniform3i CL_GL1::functions->uniform3i |
| #define cl1Uniform3iv CL_GL1::functions->uniform3iv |
| #define cl1Uniform4f CL_GL1::functions->uniform4f |
| #define cl1Uniform4fv CL_GL1::functions->uniform4fv |
| #define cl1Uniform4i CL_GL1::functions->uniform4i |
| #define cl1Uniform4iv CL_GL1::functions->uniform4iv |
| #define cl1UniformMatrix2fv CL_GL1::functions->uniformMatrix2fv |
| #define cl1UniformMatrix3fv CL_GL1::functions->uniformMatrix3fv |
| #define cl1UniformMatrix4fv CL_GL1::functions->uniformMatrix4fv |
| #define cl1UnmapBuffer CL_GL1::functions->unmapBuffer |
| #define cl1UseProgram CL_GL1::functions->useProgram |
| #define cl1ValidateProgram CL_GL1::functions->validateProgram |
| #define cl1Vertex2d CL_GL1::functions->vertex2d |
| #define cl1Vertex2dv CL_GL1::functions->vertex2dv |
| #define cl1Vertex2f CL_GL1::functions->vertex2f |
| #define cl1Vertex2fv CL_GL1::functions->vertex2fv |
| #define cl1Vertex2i CL_GL1::functions->vertex2i |
| #define cl1Vertex2iv CL_GL1::functions->vertex2iv |
| #define cl1Vertex2s CL_GL1::functions->vertex2s |
| #define cl1Vertex2sv CL_GL1::functions->vertex2sv |
| #define cl1Vertex3d CL_GL1::functions->vertex3d |
| #define cl1Vertex3dv CL_GL1::functions->vertex3dv |
| #define cl1Vertex3f CL_GL1::functions->vertex3f |
| #define cl1Vertex3fv CL_GL1::functions->vertex3fv |
| #define cl1Vertex3i CL_GL1::functions->vertex3i |
| #define cl1Vertex3iv CL_GL1::functions->vertex3iv |
| #define cl1Vertex3s CL_GL1::functions->vertex3s |
| #define cl1Vertex3sv CL_GL1::functions->vertex3sv |
| #define cl1Vertex4d CL_GL1::functions->vertex4d |
| #define cl1Vertex4dv CL_GL1::functions->vertex4dv |
| #define cl1Vertex4f CL_GL1::functions->vertex4f |
| #define cl1Vertex4fv CL_GL1::functions->vertex4fv |
| #define cl1Vertex4i CL_GL1::functions->vertex4i |
| #define cl1Vertex4iv CL_GL1::functions->vertex4iv |
| #define cl1Vertex4s CL_GL1::functions->vertex4s |
| #define cl1Vertex4sv CL_GL1::functions->vertex4sv |
| #define cl1VertexAttrib1d CL_GL1::functions->vertexAttrib1d |
| #define cl1VertexAttrib1dv CL_GL1::functions->vertexAttrib1dv |
| #define cl1VertexAttrib1f CL_GL1::functions->vertexAttrib1f |
| #define cl1VertexAttrib1fv CL_GL1::functions->vertexAttrib1fv |
| #define cl1VertexAttrib1s CL_GL1::functions->vertexAttrib1s |
| #define cl1VertexAttrib1sv CL_GL1::functions->vertexAttrib1sv |
| #define cl1VertexAttrib2d CL_GL1::functions->vertexAttrib2d |
| #define cl1VertexAttrib2dv CL_GL1::functions->vertexAttrib2dv |
| #define cl1VertexAttrib2f CL_GL1::functions->vertexAttrib2f |
| #define cl1VertexAttrib2fv CL_GL1::functions->vertexAttrib2fv |
| #define cl1VertexAttrib2s CL_GL1::functions->vertexAttrib2s |
| #define cl1VertexAttrib2sv CL_GL1::functions->vertexAttrib2sv |
| #define cl1VertexAttrib3d CL_GL1::functions->vertexAttrib3d |
| #define cl1VertexAttrib3dv CL_GL1::functions->vertexAttrib3dv |
| #define cl1VertexAttrib3f CL_GL1::functions->vertexAttrib3f |
| #define cl1VertexAttrib3fv CL_GL1::functions->vertexAttrib3fv |
| #define cl1VertexAttrib3s CL_GL1::functions->vertexAttrib3s |
| #define cl1VertexAttrib3sv CL_GL1::functions->vertexAttrib3sv |
| #define cl1VertexAttrib4bv CL_GL1::functions->vertexAttrib4bv |
| #define cl1VertexAttrib4d CL_GL1::functions->vertexAttrib4d |
| #define cl1VertexAttrib4dv CL_GL1::functions->vertexAttrib4dv |
| #define cl1VertexAttrib4f CL_GL1::functions->vertexAttrib4f |
| #define cl1VertexAttrib4fv CL_GL1::functions->vertexAttrib4fv |
| #define cl1VertexAttrib4iv CL_GL1::functions->vertexAttrib4iv |
| #define cl1VertexAttrib4Nbv CL_GL1::functions->vertexAttrib4Nbv |
| #define cl1VertexAttrib4Niv CL_GL1::functions->vertexAttrib4Niv |
| #define cl1VertexAttrib4Nsv CL_GL1::functions->vertexAttrib4Nsv |
| #define cl1VertexAttrib4Nub CL_GL1::functions->vertexAttrib4Nub |
| #define cl1VertexAttrib4Nubv CL_GL1::functions->vertexAttrib4Nubv |
| #define cl1VertexAttrib4Nuiv CL_GL1::functions->vertexAttrib4Nuiv |
| #define cl1VertexAttrib4Nusv CL_GL1::functions->vertexAttrib4Nusv |
| #define cl1VertexAttrib4s CL_GL1::functions->vertexAttrib4s |
| #define cl1VertexAttrib4sv CL_GL1::functions->vertexAttrib4sv |
| #define cl1VertexAttrib4ubv CL_GL1::functions->vertexAttrib4ubv |
| #define cl1VertexAttrib4uiv CL_GL1::functions->vertexAttrib4uiv |
| #define cl1VertexAttrib4usv CL_GL1::functions->vertexAttrib4usv |
| #define cl1VertexAttribPointer CL_GL1::functions->vertexAttribPointer |
| #define cl1VertexPointer CL_GL1::functions->vertexPointer |
| #define cl1Viewport CL_GL1::functions->viewport |
| #define cl1WindowPos2d CL_GL1::functions->windowPos2d |
| #define cl1WindowPos2dv CL_GL1::functions->windowPos2dv |
| #define cl1WindowPos2f CL_GL1::functions->windowPos2f |
| #define cl1WindowPos2fv CL_GL1::functions->windowPos2fv |
| #define cl1WindowPos2i CL_GL1::functions->windowPos2i |
| #define cl1WindowPos2iv CL_GL1::functions->windowPos2iv |
| #define cl1WindowPos2s CL_GL1::functions->windowPos2s |
| #define cl1WindowPos2sv CL_GL1::functions->windowPos2sv |
| #define cl1WindowPos3d CL_GL1::functions->windowPos3d |
| #define cl1WindowPos3dv CL_GL1::functions->windowPos3dv |
| #define cl1WindowPos3f CL_GL1::functions->windowPos3f |
| #define cl1WindowPos3fv CL_GL1::functions->windowPos3fv |
| #define cl1WindowPos3i CL_GL1::functions->windowPos3i |
| #define cl1WindowPos3iv CL_GL1::functions->windowPos3iv |
| #define cl1WindowPos3s CL_GL1::functions->windowPos3s |
| #define cl1WindowPos3sv CL_GL1::functions->windowPos3sv |
| #define CL_GL1FUNC |
| typedef void( CL_GL1ProcAddress)() |
Extension procedure address typedef for OpenGL.
1.8.4