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ClanLib
2.3.7
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This is the complete list of members for CL_Vec4< Type >, including all inherited members.
| a | CL_Vec4< Type > | |
| angle3(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | |
| b | CL_Vec4< Type > | |
| CL_Vec4() | CL_Vec4< Type > | inline |
| CL_Vec4(const CL_Vec1< Type > ©) | CL_Vec4< Type > | inline |
| CL_Vec4(const CL_Vec2< Type > ©) | CL_Vec4< Type > | inline |
| CL_Vec4(const CL_Vec3< Type > ©) | CL_Vec4< Type > | inline |
| CL_Vec4(const Type &p1, const Type &p2=0, const Type &p3=0, const Type &p4=0) | CL_Vec4< Type > | inline |
| CL_Vec4(const Type *array_xyzw) | CL_Vec4< Type > | inline |
| cross3(const CL_Vec4< Type > &vector1, const CL_Vec4< Type > &vector2) | CL_Vec4< Type > | static |
| cross3(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | |
| datatype typedef | CL_Vec4< Type > | |
| distance3(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | |
| distance4(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | |
| dot3(const CL_Vec4< Type > &vector1, const CL_Vec4< Type > &vector2) | CL_Vec4< Type > | inlinestatic |
| dot3(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | inline |
| dot4(const CL_Vec4< Type > &vector1, const CL_Vec4< Type > &vector2) | CL_Vec4< Type > | inlinestatic |
| dot4(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | inline |
| g | CL_Vec4< Type > | |
| length3() const | CL_Vec4< Type > | |
| length4() const | CL_Vec4< Type > | |
| normalize3(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | static |
| normalize3() | CL_Vec4< Type > | |
| normalize4(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | static |
| normalize4() | CL_Vec4< Type > | |
| operator Type *() | CL_Vec4< Type > | inline |
| operator Type *const() const | CL_Vec4< Type > | inline |
| operator!=(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | inline |
| operator*(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | inline |
| operator*(Type value) const | CL_Vec4< Type > | inline |
| operator*=(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | inline |
| operator*=(Type value) | CL_Vec4< Type > | inline |
| operator+(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | inline |
| operator+(Type value) const | CL_Vec4< Type > | inline |
| operator+=(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | inline |
| operator+=(Type value) | CL_Vec4< Type > | inline |
| operator-(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | inline |
| operator-(Type value) const | CL_Vec4< Type > | inline |
| operator-=(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | inline |
| operator-=(Type value) | CL_Vec4< Type > | inline |
| operator/(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | inline |
| operator/(Type value) const | CL_Vec4< Type > | inline |
| operator/=(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | inline |
| operator/=(Type value) | CL_Vec4< Type > | inline |
| operator=(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | inline |
| operator==(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | inline |
| operator[](unsigned int i) const | CL_Vec4< Type > | inline |
| operator[](unsigned int i) | CL_Vec4< Type > | inline |
| r | CL_Vec4< Type > | |
| rotate3(const CL_Vec4< Type > &vector, const CL_Angle &angle, const CL_Vec4< Type > &axis) | CL_Vec4< Type > | static |
| rotate3(const CL_Angle &angle, const CL_Vec4< Type > &axis) | CL_Vec4< Type > | |
| round(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | static |
| round() | CL_Vec4< Type > | |
| s | CL_Vec4< Type > | |
| t | CL_Vec4< Type > | |
| u | CL_Vec4< Type > | |
| v | CL_Vec4< Type > | |
| w | CL_Vec4< Type > | |
| x | CL_Vec4< Type > | |
| y | CL_Vec4< Type > | |
| z | CL_Vec4< Type > |
1.8.4