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ClanLib
2.3.7
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2D vector More...
#include <line.h>

Public Types | |
| typedef Type | datatype |
Public Member Functions | |
| CL_Vec2 () | |
| CL_Vec2 (const CL_Vec1< Type > ©) | |
| CL_Vec2 (const CL_Vec3< Type > ©) | |
| CL_Vec2 (const CL_Vec4< Type > ©) | |
| CL_Vec2 (const Type &p1, const Type &p2=0) | |
| CL_Vec2 (const Type *array_xy) | |
| CL_Vec2 (const CL_Pointx< int > &point) | |
| CL_Vec2 (const CL_Pointx< float > &point) | |
| CL_Vec2 (const CL_Pointx< double > &point) | |
| CL_Vec2 (const CL_Vec2< double > ©) | |
| CL_Vec2 (const CL_Vec2< float > ©) | |
| CL_Vec2 (const CL_Vec2< int > ©) | |
| template<> | |
| CL_Vec2 (const CL_Vec2< float > ©) | |
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| CL_Vec2 (const CL_Vec2< double > ©) | |
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| CL_Vec2 (const CL_Vec2< int > ©) | |
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| CL_Vec2 (const CL_Vec2< float > ©) | |
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| CL_Vec2 (const CL_Vec2< double > ©) | |
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| CL_Vec2 (const CL_Vec2< int > ©) | |
| template<> | |
| CL_Vec2 (const CL_Vec2< float > ©) | |
| template<> | |
| CL_Vec2 (const CL_Vec2< double > ©) | |
| template<> | |
| CL_Vec2 (const CL_Vec2< int > ©) | |
| template<> | |
| CL_Vec2 (const CL_Vec2< float > ©) | |
| template<> | |
| CL_Vec2 (const CL_Vec2< double > ©) | |
| template<> | |
| CL_Vec2 (const CL_Vec2< int > ©) | |
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| CL_Vec2 (const CL_Vec2< float > ©) | |
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| CL_Vec2 (const CL_Vec2< double > ©) | |
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| CL_Vec2 (const CL_Vec2< int > ©) | |
Attributes | |
| Type | length () const |
| Returns the length (magnitude) of this vector. More... | |
| CL_Vec2< Type > & | normalize () |
| Normalizes this vector. More... | |
| Type | dot (const CL_Vec2< Type > &vector) const |
| Dot products this vector with an other vector. More... | |
| CL_Angle | angle (const CL_Vec2< Type > &vector) const |
| Calculate the angle between this vector and an other vector. More... | |
| CL_Angle | angle_relative (const CL_Vec2< Type > &vector) const |
| Calculate the angle between this vector relative to another vector. More... | |
| Type | distance (const CL_Vec2< Type > &vector) const |
| Calculate the distance between this vector and an other vector. More... | |
| CL_Vec2< Type > & | round () |
| Rounds all components of this vector. More... | |
| CL_Vec2< Type > & | rotate (const CL_Vec2< Type > &hotspot, const CL_Angle &angle) |
| Rotate this vector around another point. More... | |
| Type | round_value (float value) const |
| Rounds a value for the datatype. More... | |
Operators | |
| const Type & | operator[] (unsigned int i) const |
| Type & | operator[] (unsigned int i) |
| operator Type * () | |
| operator Type *const () const | |
| void | operator+= (const CL_Vec2< Type > &vector) |
| += operator. More... | |
| void | operator+= (Type value) |
| += operator. More... | |
| CL_Vec2< Type > | operator+ (const CL_Vec2< Type > &vector) const |
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| CL_Vec2< Type > | operator+ (Type value) const |
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| void | operator-= (const CL_Vec2< Type > &vector) |
| -= operator. More... | |
| void | operator-= (Type value) |
| -= operator. More... | |
| CL_Vec2< Type > | operator- (const CL_Vec2< Type > &vector) const |
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| CL_Vec2< Type > | operator- (Type value) const |
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| CL_Vec2< Type > | operator- () const |
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| void | operator*= (const CL_Vec2< Type > &vector) |
| *= operator. More... | |
| void | operator*= (Type value) |
| *= operator. More... | |
| CL_Vec2< Type > | operator* (const CL_Vec2< Type > &vector) const |
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| CL_Vec2< Type > | operator* (Type value) const |
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| void | operator/= (const CL_Vec2< Type > &vector) |
| /= operator. More... | |
| void | operator/= (Type value) |
| /= operator. More... | |
| CL_Vec2< Type > | operator/ (const CL_Vec2< Type > &vector) const |
| / operator. More... | |
| CL_Vec2< Type > | operator/ (Type value) const |
| / operator. More... | |
| CL_Vec2< Type > & | operator= (const CL_Vec2< Type > &vector) |
| = operator. More... | |
| bool | operator== (const CL_Vec2< Type > &vector) const |
| == operator. More... | |
| bool | operator!= (const CL_Vec2< Type > &vector) const |
| != operator. More... | |
Static Public Member Functions | |
| static CL_Pointx< Type > | calc_origin (CL_Origin origin, const CL_Sizex< Type > &size) |
| Returns the anchor point for the origin within the dimensions of the size structure. More... | |
| static Type | dot (const CL_Vec2< Type > &vector_1, const CL_Vec2< Type > &vector_2) |
| Dot products a vector with an other vector. More... | |
| static CL_Vec2< Type > | normalize (const CL_Vec2< Type > &vector) |
| Normalizes a vector. More... | |
| static CL_Vec2< Type > | rotate (const CL_Vec2< Type > &vector, const CL_Vec2< Type > &hotspot, const CL_Angle &angle) |
| Rotate a vector around another point. More... | |
| static CL_Vec2< Type > | round (const CL_Vec2< Type > &vector) |
| Rounds all components on a vector. More... | |
Public Attributes | |
| union { | |
| Type g | |
| Type t | |
| Type y | |
| }; | |
| union { | |
| Type r | |
| Type s | |
| Type x | |
| }; | |
2D vector
These vector templates are defined for:
char (CL_Vec2c), unsigned char (CL_Vec2uc), short (CL_Vec2s),
unsigned short (CL_Vec2us), int (CL_Vec2i), unsigned int (CL_Vec2ui), float (CL_Vec2f), double (CL_Vec2d)
References CL_Vec2< Type >::x, and CL_Vec2< Type >::y.
References CL_Vec2< Type >::x, and CL_Vec2< Type >::y.
References CL_Vec2< Type >::x, and CL_Vec2< Type >::y.
References CL_Vec2< Type >::x, and CL_Vec2< Type >::y.
References CL_Vec2< Type >::x, and CL_Vec2< Type >::y.
References CL_Vec2< Type >::x, and CL_Vec2< Type >::y.
References CL_Vec2< Type >::x, and CL_Vec2< Type >::y.
References CL_Vec2< Type >::x, and CL_Vec2< Type >::y.
References CL_Vec2< Type >::x, and CL_Vec2< Type >::y.
References CL_Vec2< Type >::x, and CL_Vec2< Type >::y.
References CL_Vec2< Type >::x, and CL_Vec2< Type >::y.
References CL_Vec2< Type >::x, and CL_Vec2< Type >::y.
References CL_Vec2< Type >::x, and CL_Vec2< Type >::y.
References CL_Vec2< Type >::x, and CL_Vec2< Type >::y.
References CL_Vec2< Type >::x, and CL_Vec2< Type >::y.
Calculate the angle between this vector and an other vector.
| vector | = Second vector used to calculate angle. |
| CL_Angle CL_Vec2< Type >::angle_relative | ( | const CL_Vec2< Type > & | vector) | const |
Calculate the angle between this vector relative to another vector.
| vector | = Second vector used to calculate angle. |
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Returns the anchor point for the origin within the dimensions of the size structure.
| origin | = The origin |
| size | = The size |
Referenced by CL_Rectx< int >::apply_alignment().
Calculate the distance between this vector and an other vector.
| vector | = Second vector used to calculate distance. |
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inlinestatic |
Dot products a vector with an other vector.
Operates in the native datatype
| vector_1 | = First vector used for the dot product. |
| vector_2 | = Second vector used for the dot product. |
Dot products this vector with an other vector.
Operates in the native datatype
| vector | Second vector used for the dot product. |
| Type CL_Vec2< Type >::length | ( | ) | const |
Returns the length (magnitude) of this vector.
Operates in the native datatype
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Normalizes a vector.
Operates in the native datatype
| vector | = Vector to use |
Normalizes this vector.
Operates in the native datatype
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!= operator.
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*= operator.
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*= operator.
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+= operator.
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+= operator.
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-= operator.
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-= operator.
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/ operator.
/ operator.
/= operator.
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/= operator.
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= operator.
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== operator.
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Rotate a vector around another point.
| vector | = Vector to use |
| hotspot | The point around which to rotate. |
| angle | = Angle to rotate. |
| CL_Vec2<Type>& CL_Vec2< Type >::rotate | ( | const CL_Vec2< Type > & | hotspot, |
| const CL_Angle & | angle | ||
| ) |
Rotate this vector around another point.
| hotspot | The point around which to rotate. |
| angle | = Angle to rotate. |
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Rounds all components on a vector.
Uses Asymmetric Arithmetic Rounding
| vector | = Vector to use |
Rounds all components of this vector.
Uses Asymmetric Arithmetic Rounding
| Type CL_Vec2< Type >::round_value | ( | float | value) | const |
Rounds a value for the datatype.
For doubles and floats, this function does not round.
| value | = Value to round |
| union { ... } |
| union { ... } |
| Type CL_Vec2< Type >::g |
| Type CL_Vec2< Type >::r |
| Type CL_Vec2< Type >::s |
| Type CL_Vec2< Type >::t |
| Type CL_Vec2< Type >::x |
Referenced by CL_Rectx< int >::apply_alignment(), CL_Rectx< int >::CL_Rectx(), CL_Vec1< Type >::CL_Vec1(), CL_Vec2< int >::CL_Vec2(), CL_Vec2< float >::CL_Vec2(), CL_Vec2< double >::CL_Vec2(), CL_Vec2< Type >::CL_Vec2(), CL_Vec3< int >::CL_Vec3(), CL_Vec4< Type >::CL_Vec4(), CL_OutlineCircle::collide(), CL_Rectx< int >::contains(), CL_Vec2< int >::dot(), CL_Vec2< int >::operator!=(), CL_Vec2< int >::operator*(), operator*(), CL_Vec2< int >::operator*=(), CL_Vec2< int >::operator+(), CL_Vec2< int >::operator+=(), CL_Vec2< int >::operator-(), CL_Vec2< int >::operator-=(), CL_Vec2< int >::operator/(), CL_Vec2< int >::operator/=(), CL_Vec2< int >::operator=(), CL_Vec2< int >::operator==(), CL_Line2x< int >::point_right_of_line(), CL_LineSegment2x< int >::point_right_of_line(), CL_Rectx< int >::set_bottom_left(), CL_Rectx< int >::set_bottom_right(), CL_Rectx< int >::set_top_left(), CL_Rectx< int >::set_top_right(), CL_ProgramObject::set_uniform2b(), CL_ProgramObject::set_uniform2f(), CL_ProgramObject::set_uniform2i(), CL_ProgramObject::set_uniform2s(), and CL_Rectx< int >::translate().
| Type CL_Vec2< Type >::y |
Referenced by CL_Rectx< int >::apply_alignment(), CL_Rectx< int >::CL_Rectx(), CL_Vec2< int >::CL_Vec2(), CL_Vec2< double >::CL_Vec2(), CL_Vec2< float >::CL_Vec2(), CL_Vec2< Type >::CL_Vec2(), CL_Vec3< int >::CL_Vec3(), CL_Vec4< Type >::CL_Vec4(), CL_OutlineCircle::collide(), CL_Rectx< int >::contains(), CL_Vec2< int >::dot(), CL_Vec2< int >::operator!=(), CL_Vec2< int >::operator*(), operator*(), CL_Vec2< int >::operator*=(), CL_Vec2< int >::operator+(), CL_Vec2< int >::operator+=(), CL_Vec2< int >::operator-(), CL_Vec2< int >::operator-=(), CL_Vec2< int >::operator/(), CL_Vec2< int >::operator/=(), CL_Vec2< int >::operator=(), CL_Vec2< int >::operator==(), CL_Line2x< int >::point_right_of_line(), CL_LineSegment2x< int >::point_right_of_line(), CL_Rectx< int >::set_bottom_left(), CL_Rectx< int >::set_bottom_right(), CL_Rectx< int >::set_top_left(), CL_Rectx< int >::set_top_right(), CL_ProgramObject::set_uniform2b(), CL_ProgramObject::set_uniform2f(), CL_ProgramObject::set_uniform2i(), CL_ProgramObject::set_uniform2s(), and CL_Rectx< int >::translate().
1.8.4