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ClanLib
2.3.7
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2D quad structure. More...
#include <quad.h>

Public Member Functions | |
Construction | |
| CL_Quadx () | |
| Constructs a quad. More... | |
| CL_Quadx (const CL_Vec2< Type > &new_p, const CL_Vec2< Type > &new_q, const CL_Vec2< Type > &new_r, const CL_Vec2< Type > &new_s) | |
| Constructs a quad. More... | |
| CL_Quadx (const CL_Rectx< Type > &rect) | |
| Constructs a quad. More... | |
| CL_Quadx (const CL_Quadx< Type > &quad) | |
| Constructs a quad. More... | |
| CL_Quadx< Type > & | operator+= (const CL_Quadx< Type > &quad) |
| Quad += Quad operator. More... | |
| CL_Quadx< Type > & | operator-= (const CL_Quadx< Type > &quad) |
| Quad -= Quad operator. More... | |
| CL_Quadx< Type > & | operator+= (const CL_Vec2< Type > &point) |
| Quad += Point operator. More... | |
| CL_Quadx< Type > & | operator-= (const CL_Vec2< Type > &point) |
| Quad -= Point operator. More... | |
| CL_Quadx< Type > | operator+ (const CL_Quadx< Type > &quad) const |
| Quad + Quad operator. More... | |
| CL_Quadx< Type > | operator- (const CL_Quadx< Type > &quad) const |
| Quad - Quad operator. More... | |
| CL_Quadx< Type > | operator+ (const CL_Vec2< Type > &point) const |
| Quad + Point operator. More... | |
| CL_Quadx< Type > | operator- (const CL_Vec2< Type > &point) const |
| Quad - Point operator. More... | |
| bool | operator== (const CL_Quadx< Type > &quad) const |
| Quad == Quad operator. More... | |
| bool | operator!= (const CL_Quadx< Type > &quad) const |
| Quad != Quad operator. More... | |
Operations | |
| CL_Quadx< Type > & | rotate (const CL_Vec2< Type > &hotspot, const CL_Angle &angle) |
| Rotates the Quad. More... | |
| CL_Quadx< Type > & | scale (float sx, float sy) |
| Scale the Quad. More... | |
| CL_Quadx< Type > & | scale (const CL_Vec2< Type > &hotspot, float sx, float sy) |
| Scale the Quad. More... | |
| CL_Vec2< Type > | center () const |
| Returns the center point of the quad. More... | |
| CL_Quadx< Type > & | apply_alignment (CL_Origin origin, Type x, Type y) |
| Applies an origin and offset pair to this rectangle. More... | |
Attributes | |
| CL_Vec2< Type > | p |
| First Point. More... | |
| CL_Vec2< Type > | q |
| Second Point. More... | |
| CL_Vec2< Type > | r |
| Third Point. More... | |
| CL_Vec2< Type > | s |
| Fourth Point. More... | |
| Type | get_width () const |
| Returns the width of the quad. More... | |
| Type | get_height () const |
| Returns the height of the quad. More... | |
| CL_Sizex< Type > | get_size () const |
| Returns the size of the rectangle. More... | |
| CL_Rect | get_bounds () const |
| Returns the bounding box of the quad as a CL_Rect. More... | |
2D quad structure.
These quads templates are defined for: int (CL_Quad), float (CL_Quadf), double (CL_Quadd)
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Constructs a quad.
| new_p | = coord for first point of quad. |
| new_q | = coord for second point of quad. |
| new_r | = coord for third point of quad. |
| new_s | = coord for forth point of quad. |
Constructs a quad.
| rect | Rectangle used to initialize the quad. |
The corners of the rect are mapped to the quad member variables as follows:
Constructs a quad.
| quad | = Quad used to initialize this quad. |
| CL_Quadx<Type>& CL_Quadx< Type >::apply_alignment | ( | CL_Origin | origin, |
| Type | x, | ||
| Type | y | ||
| ) |
Applies an origin and offset pair to this rectangle.
| origin | The new origin to adjust to from default upper-left position |
| x,y | Offsets applied negatively to each corner of the rectangle |
Returns the center point of the quad.
Returns the bounding box of the quad as a CL_Rect.
| Type CL_Quadx< Type >::get_height | ( | ) | const |
Returns the height of the quad.
Returns the size of the rectangle.
| Type CL_Quadx< Type >::get_width | ( | ) | const |
Returns the width of the quad.
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Quad != Quad operator.
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Quad + Quad operator.
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Quad + Point operator.
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Quad += Quad operator.
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Quad += Point operator.
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Quad - Quad operator.
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Quad - Point operator.
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Quad -= Quad operator.
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Quad -= Point operator.
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Quad == Quad operator.
| CL_Quadx<Type>& CL_Quadx< Type >::rotate | ( | const CL_Vec2< Type > & | hotspot, |
| const CL_Angle & | angle | ||
| ) |
Rotates the Quad.
| hotspot | Point to rotate around. |
| angle | Angle to rotate in degrees. |
Scale the Quad.
| sx | = Scale value in x-axis |
| sy | = Scale value in y-axis |
| CL_Quadx<Type>& CL_Quadx< Type >::scale | ( | const CL_Vec2< Type > & | hotspot, |
| float | sx, | ||
| float | sy | ||
| ) |
Scale the Quad.
| sx | = Scale value in x-axis |
| sy | = Scale value in y-axis |
| hotspot | = Point to scale around. |
1.8.4