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ClanLib
2.3.7
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This is the complete list of members for CL_Mat3< Type >, including all inherited members.
| add(const CL_Mat3< Type > &matrix_1, const CL_Mat3< Type > &matrix_2) | CL_Mat3< Type > | static |
| add(const CL_Mat3< Type > &add_matrix) | CL_Mat3< Type > | |
| adjoint(const CL_Mat3< Type > &matrix) | CL_Mat3< Type > | static |
| adjoint() | CL_Mat3< Type > | |
| CL_Mat3() | CL_Mat3< Type > | inline |
| CL_Mat3(const CL_Mat3< Type > ©) | CL_Mat3< Type > | inline |
| CL_Mat3(const CL_Mat2< Type > ©) | CL_Mat3< Type > | |
| CL_Mat3(const CL_Mat4< Type > ©) | CL_Mat3< Type > | |
| CL_Mat3(const float *init_matrix) | CL_Mat3< Type > | inline |
| CL_Mat3(Type m00, Type m01, Type m02, Type m10, Type m11, Type m12, Type m20, Type m21, Type m22) | CL_Mat3< Type > | inline |
| CL_Mat3(const double *init_matrix) | CL_Mat3< Type > | inline |
| CL_Mat3(const cl_byte64 *init_matrix) | CL_Mat3< Type > | inline |
| CL_Mat3(const cl_byte32 *init_matrix) | CL_Mat3< Type > | inline |
| CL_Mat3(const cl_byte16 *init_matrix) | CL_Mat3< Type > | inline |
| CL_Mat3(const cl_byte8 *init_matrix) | CL_Mat3< Type > | inline |
| det() const | CL_Mat3< Type > | |
| identity() | CL_Mat3< Type > | static |
| inverse(const CL_Mat3< Type > &matrix) | CL_Mat3< Type > | static |
| inverse() | CL_Mat3< Type > | |
| matrix | CL_Mat3< Type > | |
| multiply(const CL_Mat3< Type > &matrix_1, const CL_Mat3< Type > &matrix_2) | CL_Mat3< Type > | static |
| multiply(const CL_Mat3< Type > &mult) | CL_Mat3< Type > | |
| null() | CL_Mat3< Type > | static |
| operator Type *() | CL_Mat3< Type > | inline |
| operator Type const *() const | CL_Mat3< Type > | inline |
| operator!=(const CL_Mat3< Type > &other) | CL_Mat3< Type > | inline |
| operator*(const CL_Mat4< Type > &mult) const | CL_Mat3< Type > | inline |
| operator+(const CL_Mat4< Type > &add_matrix) const | CL_Mat3< Type > | inline |
| operator-(const CL_Mat4< Type > &sub_matrix) const | CL_Mat3< Type > | inline |
| operator=(const CL_Mat3< Type > ©) | CL_Mat3< Type > | inline |
| operator=(const CL_Mat4< Type > ©) | CL_Mat3< Type > | |
| operator=(const CL_Mat2< Type > ©) | CL_Mat3< Type > | |
| operator==(const CL_Mat3< Type > &other) | CL_Mat3< Type > | inline |
| operator[](int i) | CL_Mat3< Type > | inline |
| operator[](int i) const | CL_Mat3< Type > | inline |
| operator[](unsigned int i) | CL_Mat3< Type > | inline |
| operator[](unsigned int i) const | CL_Mat3< Type > | inline |
| rotate(const CL_Angle &angle, Type x, Type y, Type z, bool normalize=true) | CL_Mat3< Type > | static |
| subtract(const CL_Mat3< Type > &matrix_1, const CL_Mat3< Type > &matrix_2) | CL_Mat3< Type > | static |
| subtract(const CL_Mat3< Type > &sub_matrix) | CL_Mat3< Type > | |
| transpose(const CL_Mat3< Type > &matrix) | CL_Mat3< Type > | static |
| transpose() | CL_Mat3< Type > |
1.8.4