// ***DO NOT EDIT THIS FILE - IT IS AUTOMATICALLY GENERATED BY CMAKE***
/* osgEarth
* Copyright 2008-2012 Pelican Mapping
* MIT License
*/
#ifndef OSGEARTH_BUMPMAP_SHADERS
#define OSGEARTH_BUMPMAP_SHADERS 1

#include <osgEarth/ShaderLoader>

namespace osgEarth { namespace BumpMap
{
    struct Shaders : public osgEarth::Util::ShaderPackage
	{
        Shaders();
        std::string VertexView;
        std::string FragmentSimple, FragmentProgressive, FragmentCommon;
	};
	
} } // namespace osgEarth/BumpMap

#endif // OSGEARTH_BUMPMAP_SHADERS