| __add__(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| __eq__(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| __iadd__(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| __imul__(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| __init__(self, float x=0.0, float y=0.0, float z=0.0, float w=1.0) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| __itruediv__(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| __mul__(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| __neg__(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| __repr__(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| __str__(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| __truediv__(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| _data (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | protected |
| dot(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| EPS (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | static |
| fromAngleAxis(float angle, Vector axis) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | static |
| fromMatrix(Matrix matrix) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | static |
| getData(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| getInverse(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| invert(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| length(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| normalize(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| rotate(self, vector) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| rotationTo(v1, v2) | UM.Math.Quaternion.Quaternion | static |
| setByAngleAxis(self, float angle, Vector axis) | UM.Math.Quaternion.Quaternion | |
| setByMatrix(self, Matrix matrix, bool ensure_unit_length=False) | UM.Math.Quaternion.Quaternion | |
| slerp(start, end, amount) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | static |
| toMatrix(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| w (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| w(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| x (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| x(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| y (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| y(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| z (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
| z(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |